Civilization V Customization Wiki

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Civilization V Customization Wiki
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"Lancer"
Lancer
Details
Strength
25
Moves
4
Production
185
Resource Cost
Horses
Unlocked at
Metallurgy
Upgrades From
Pikeman
Upgrades To
Anti-Tank Gun
Abilities
Can move after attacking. Starts with Formation I.
Notes
No defensive terrain bonuses. Has a combat penalty vs cities.
Unitflag lancer.png

The Lancer is a Mounted unit available in the Renaissance Era.

Overview[]

Lancers were the cavalrymen of the Renaissance era. In an era of the increasing use of cannon and other gunpowder-based weaponry speed and maneuverability trumped armor, which was increasingly useless against the modern projectile weapons, so the Lancers abandoned much of the heavy plate mail of their knightly predecessors, retaining only the metal breastplate, if that. Even as weaponry improved, the lance remained a terrifyingly effective weapon in the hands of trained horsemen. As late as the Napoleonic Wars the French believed that the lance was a superior cavalry weapon to the sword. In the 19th century both would be supplanted by the carbine rifle, of course.

Strategy[]

The Lancer is a mixed purpose unit: it's more powerful than the Knight or the Pikeman and it can better perform most of their functions. Thanks to its long spear it is also a dedicated anti-cavalry unit, deadly with its speed and ability to catch retreating enemy cavalry after their hit-and-run attacks.

However, the Lancer is strictly an offensive unit; the same spear that allows it to perform powerful charges when attacking is too unwieldy for defense and nets the unit a combat penalty when defending. It can also be quickly destroyed by ranged units. Use it wisely.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
LSMughalLancer
MughalUnitAlphaAtlas
Ahadis
The Mughals (Shah Jahan)
  • Earns two Promotions per Level
Batascavalry
Batas Cavalry Yakutia (Tygyn Darkhan)
  • Starts with the Charge promotion
BlackMouth
Black Mouth Three Affiliated Tribes (Four Bears)
  • 2 Moves Movement (vs 4)
  • Does not require Horses Horses
  • While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
Exped
Expeditionary California (Ide/Muir)
  • Recon unit, requires no Horses
  • Ignores terrain cost
  • +1 Sight, +1 additional sight when embarked
  • -1 Movement
  • -5 Combat Strength
  • Unlocked at Gunpowder
FinnishCavalry-0
Hakkapeliitta-0
Hakkapeliitta
Sweden (Gustavus Adolphus)
  • Transfers movement to stacked Great Generals
  • +15% combat bonus when stacked with a Great General
Hartschier
Unitflag hartschier
Hartschier
Bavaria (Ludwig II)
  • Weaker but cheaper
  • +50% and +2 Gold while stationed on a Schloss
  • Cannot upgrade but never obsolete
Husaresdejunin
Unitflag husares
Húsares de Junín
Perú (Ramón Castilla)
  • +50% combat strength vs Fortified units
  • +15% combat strength when flanking
Ironside
Unitflag ironside
Ironside
The Protectorate (Oliver Cromwell)
  • +20% Strength Combat Strength (30 vs 25)
  • Starts with the Great Generals II promotion
  • Upgrades to Cavalry
Llanero
Unitflag llanero
Llanero
Gran Colombia (Simón Bolivar)
  • +10% combat strength in open terrain
  • Can transfer its movement to Libertadors
BurmaLancer
AlphaBurma32
Manipuri Cassay Horseman
Burma (Anawrahta Minsaw) (DJSHenninger)
  • +50% Flanking Bonus
  • Starts with Woodsman Promotion
  • -33% Strength Defence
Pindari
Unitflag pindari
Pindari
Maratha (Shivaji)
  • Receives a combat bonus vs Gunpowder units
Qizilbash
Unitflag qizilbash
Qizilbash
The Safavids (Abbas I)
  • +1 Faith, Culture, and Gold per turn in enemy territory
LsReiter
FlagReiter
Reiter
Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible renaissance UU of HRE through election
  • upgrade into cavalry
  • if being attacked, the next turn start will perform an extra ranged attack.
SichCossack
HetmanateUnitAlphaAtlasSich
Sich Cossack
Hetmanate (Bohdan Khmelnytsky)
  • Ignores Zone of Control
  • Can use enemy Roads
  • -2 Combat Strength
Sipahi
Sipahi-0
Sipahi
The Ottomans (Suleiman)
  • +1 Sight and +1 Movement
  • No movement cost to pillage
Stradiot
Sipahi-0
Stradiot
Albania (Skanderbeg)
  • 33% chance of withdrawing from Melee attacks
  • +25% Strength Combat Strength vs. wounded Units
Tumen
Unitflag tumen
Tumen
The Timurids (Timur)
  • Earns Gold from kills and attacking cities
  • Only -25% vs Cities
  • No Horses required
Wingedhussar
Wingedhussar-1
Winged Hussar
Poland (Casimir III)

Poland-Lithuania (Sigismund II)

Poland (John III Sobieksi)

  • Vanilla/Sigismund II
    • +1 Moves Movement
    • +3 Strength Combat Strength
    • Starts with the Shock I promotion
    • Forces attackers to retreat if it receives more damage
  • John III Sobieski
    • +1 Moves Movement
    • +3 Strength Combat Strength
    • Gains additional Strength Combat Strength for each Moves Movement point expended (+1, +1, +2, +4)
      • Note that Heavy Charge, and the ability to enter Rival Territory, are provided by the UA
Zuya
SiouxUnitAlphaAtlas
Zuya Wicasa
The Sioux (Sitting Bull) (LastSword)
  • -11% Production Cost
  • Receives a random Promotion
  • Upgrades to Cavalry
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