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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Units are entities that can be moved around the map to perform various functions, most of which are for military purposes.
Each page has a list of all unique units that replace the unit and the civilization they belong to.
List of Units
Melee Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Scout | Agriculture | Ignores terrain costs. | ||
Warrior | Agriculture | |||
Spearman | Bronze Working | Combat bonus vs Mounted units | ||
Swordsman | Iron Working | ![]() |
||
Pikeman | Civil Service | Combat bonus vs Mounted units | ||
Longswordsman | Steel | ![]() |
||
Landsknecht | Mercenary Army
(Social Policy) |
Can only be acquired through Gold purchasing |
Gunpowder Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Musketman | Gunpowder | |||
Rifleman | Rifling | |||
Great War Infantry | Replaceable Parts | |||
Infantry | Plastics | |||
Anti-Aircraft Gun | Ballistics | Combat bonus vs Aircraft units | ||
Marine | Penicillin | Starts with the Amphibious promotion,and has embarkation with defense | ||
Paratrooper | Radar | May paradrop up to 9 tiles from friendly territory | ||
Anti-Tank Gun | Combined Arms | Combat bonus vs Armored units | ||
Mobile SAM | Rocketry | Combat bonus vs Aircraft | ||
Mechanized Infantry | Mobile Tactics | +1 Movement | ||
XCOM Squad | Nanotechnology | May paradrop up to 40 tiles from friendly territory |
Mounted Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Chariot Archer | The Wheel | ![]() |
Movement ends when entering rough terrain | |
Horseman | Horseback Riding | ![]() |
||
Knight | Chivalry | ![]() |
||
Lancer | Metallurgy | ![]() |
Starts with the Formation I promotion, but has a combat penalty on defense | |
Cavalry | Military Science | ![]() |
Armored Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Landship | Combustion | ![]() |
||
Tank | Combined Arms | ![]() |
+1 Movement | |
Modern Armor | Lasers | ![]() |
||
Giant Death Robot | Nuclear Fusion | ![]() |
Archery Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Archer | Archery | |||
Composite Bowman | Construction | |||
Crossbowman | Machinery | |||
Gatling Gun | Industrialization | |||
Machine Gun | Ballistics | |||
Bazooka | Nuclear Fission |
Siege Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Catapult | Mathematics | |||
Trebuchet | Physics | |||
Cannon | Chemistry | |||
Artillery | Dynamite | Can indirect fire | ||
Rocket Artillery | Rocketry | ![]() |
Can indirect fire, and does not need to set up |
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Trireme | Sailing | Cannot enter deep ocean | ||
Caravel | Astronomy | Has extra sight, and can withdraw before melee attacks | ||
Privateer | Navigation | Starts with the Coastal Raider I and Prize Ships promotions | ||
Ironclad | Steam Power | ![]() |
Double movement on coastal tiles, and 33% combat bonus vs cities | |
Destroyer | Combustion | Can detect submarines, has Interception 40, and withdraws before melee attacks |
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Galleass | Compass | Cannot enter deep ocean | ||
Frigate | Navgation | ![]() |
||
Submarine | Refrigeration | Invisible to most other units and may enter ice tiles, but cannot attack cities | ||
Battleship | Electronics | ![]() |
Can indirect fire | |
Carrier | Electronics | Can carry two aircraft, but cannot attack by itself | ||
Missile Cruiser | Robotics | Can see submarines and carry 3 missiles | ||
Nuclear Submarine | Telecommunications | Invisible to most other units, can enter ice tiles, and carries up to 3 missiles |
Bomber Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Great War Bomber | Flight | ![]() |
||
Bomber | Radar | ![]() |
||
Stealth Bomber | Stealth | ![]() |
Has Evasion 100 and can perform Air Recon |
Fighter Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Triplane | Flight | ![]() |
||
Fighter | Radar | ![]() |
||
Jet Fighter | Lasers | ![]() |
Bomb Units
Helicopter Units
Icon
|
Unit
|
Technology
|
Resource
|
Notes
|
---|---|---|---|---|
Helicopter Gunship | Computers | ![]() |
Ignores terrain cost and can move over mountains |
Civilian Units
Pre-Industrial
|
Post-Industrial
|
Unit
|
Requires
|
Notes
|
---|---|---|---|---|
Settler | Agriculture | Can found cities | ||
Worker | Agriculture | Can construct and repair Improvements | ||
Work Boat | Sailing | Can construct Improvements on water tiles | ||
Archaeologist | Archaeology | Can construct Archaeological Digs | ||
Caravan | Animal Husbandry | Can establish Land Trade Routes. Cannot move manually. | ||
Cargo Ship | Sailing | Can establish Sea Trade Routes. Cannot move manually. | ||
Missionary | Faith purchase | May spread Religion twice. Ignores enemy zones of control. | ||
Inquisitor | Faith purchase | May remove Heresy. Protects from religion spreading. |
Great People
Pre-Industrial
|
Post-Industrial
|
Unit
|
Acquisition
|
Ability
|
Improvement / Great Work
|
---|---|---|---|---|---|
Great General | Combat | Provides +15% combat strength to units within 2 tiles | Citadel | ||
Great Admiral | Naval Combat | Provides +15% combat strength to units within 2 tiles | |||
Great Prophet | Automatic Faith purchases | Can found, enhance, and spread Religion | Holy Site | ||
Great Scientist | Points from Specialists and Wonders | Generates a one-time boost of Science | Academy | ||
Great Engineer | Points from Specialists and Wonders | Generates a one-time boost of Production in a city | Manufactory | ||
Great Merchant | Points from Specialists and Wonders | Generates a one-time boost of Gold and Influence in city-state territory | Customs House | ||
Great Writer | Points from Specialists and Wonders | Generates a one-time boost of Culture | Great Work of Writing | ||
Great Artist | Points from Specialists and Wonders | Can start an instant Golden Age | Great Work of Art | ||
Great Musician | Points from Specialists and Wonders | Generates a one-time boost of Tourism in rival territory | Great Work of Music |
*The icons for all standard Great People except Admirals and Prophets are changed after entering the Information Era
List of Unique Units that Replace Nothing
Icon
|
Unit
|
Civilization
|
Acquisition
|
Abilities
|
---|---|---|---|---|
Bogomil | Bosnia (Kulin) | Unlocked at Theology | ||
Combat Medic | Switzerland (Dufour) | Unlocked at Biology | ||
Presidente | Tropico (El Presidente) | Appears upon founding first city. Reborn 5 turns after death. |