Civilization V Customization Wiki

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Civilization V Customization Wiki
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Units are entities that can be moved around the map to perform various functions, most of which are for military purposes.

Each page has a list of all unique units that replace the unit and the civilization they belong to.

List of Units

Melee Units

Icon
Unit
Technology
Resource
Notes
Scout.png
Scout Agriculture Ignores terrain costs.
Warrior.png
Warrior Agriculture
Spearman.png
Spearman Bronze Working Combat bonus vs Mounted units
Swordsman.png
Swordsman Iron Working Iron.png
Pikeman.png
Pikeman Civil Service Combat bonus vs Mounted units
Longswordsman.png
Longswordsman Steel Iron.png
Landsknecht.png
Landsknecht Mercenary Army

(Social Policy)

Can only be acquired through Gold purchasing

Gunpowder Units

Icon
Unit
Technology
Resource
Notes
Musketman.png
Musketman Gunpowder
Rifleman.png
Rifleman Rifling
Greatwarinfantry.png
Great War Infantry Replaceable Parts
Infantry.png
Infantry Plastics
Antiaircraftgun.png
Anti-Aircraft Gun Ballistics Combat bonus vs Aircraft units
Marine.png
Marine Penicillin Starts with the Amphibious promotion,and has embarkation with defense
Paratrooper.png
Paratrooper Radar May paradrop up to 9 tiles from friendly territory
Antitankgun.png
Anti-Tank Gun Combined Arms Combat bonus vs Armored units
Mobilesam.png
Mobile SAM Rocketry Combat bonus vs Aircraft
Mechanizedinfantry.png
Mechanized Infantry Mobile Tactics +1 Movement
Xcomsquad.png
XCOM Squad Nanotechnology May paradrop up to 40 tiles from friendly territory

Mounted Units

Icon
Unit
Technology
Resource
Notes
Chariotarcher.png
Chariot Archer The Wheel Horses.png Movement ends when entering rough terrain
Horseman.png
Horseman Horseback Riding Horses.png
Knight.png
Knight Chivalry Horses.png
Lancer.png
Lancer Metallurgy Horses.png Starts with the Formation I promotion, but has a combat penalty on defense
Cavalry.png
Cavalry Military Science Horses.png

Armored Units

Icon
Unit
Technology
Resource
Notes
Landship.png
Landship Combustion Oil.png
Tank.png
Tank Combined Arms Oil.png +1 Movement
Modernarmor.png
Modern Armor Lasers Aluminum.png
Giantdeathrobot.png
Giant Death Robot Nuclear Fusion Uranium.png

Archery Units

Icon
Unit
Technology
Resource
Notes
Archer.png
Archer Archery
Compositebowman.png
Composite Bowman Construction
Crossbowman.png
Crossbowman Machinery
Gatlinggun.png
Gatling Gun Industrialization
Machinegun.png
Machine Gun Ballistics
Bazooka.png
Bazooka Nuclear Fission

Siege Units

Icon
Unit
Technology
Resource
Notes
Catapult.png
Catapult Mathematics
Trebuchet.png
Trebuchet Physics
Cannon.png
Cannon Chemistry
Artillery.png
Artillery Dynamite Can indirect fire
Rocketartillery.png
Rocket Artillery Rocketry Aluminum.png Can indirect fire, and does not need to set up

Naval Melee Units

Icon
Unit
Technology
Resource
Notes
Trireme.png
Trireme Sailing Cannot enter deep ocean
Caravel.png
Caravel Astronomy Has extra sight, and can withdraw before melee attacks
Privateer.png
Privateer Navigation Starts with the Coastal Raider I and Prize Ships promotions
Ironclad.png
Ironclad Steam Power Coal.png Double movement on coastal tiles, and 33% combat bonus vs cities
Destroyer.png
Destroyer Combustion Can detect submarines, has Interception 40, and withdraws before melee attacks

Naval Ranged Units

Icon
Unit
Technology
Resource
Notes
Galleass.png
Galleass Compass Cannot enter deep ocean
Frigate.png
Frigate Navgation Iron.png
Submarine.png
Submarine Refrigeration Invisible to most other units and may enter ice tiles, but cannot attack cities
Battleship.png
Battleship Electronics Oil.png Can indirect fire
Carrier.png
Carrier Electronics Can carry two aircraft, but cannot attack by itself
Missilecruiser.png
Missile Cruiser Robotics Can see submarines and carry 3 missiles
Nuclearsubmarine.png
Nuclear Submarine Telecommunications Invisible to most other units, can enter ice tiles, and carries up to 3 missiles

Bomber Units

Icon
Unit
Technology
Resource
Notes
Greatwarbomber.png
Great War Bomber Flight Oil.png
Bomber.png
Bomber Radar Oil.png
Stealthbomber.png
Stealth Bomber Stealth Aluminum.png Has Evasion 100 and can perform Air Recon

Fighter Units

Icon
Unit
Technology
Resource
Notes
Triplane.png
Triplane Flight Oil.png
Fighter.png
Fighter Radar Oil.png
Jetfighter.png
Jet Fighter Lasers Aluminum.png

Bomb Units

Icon
Unit
Technology
Resource
Notes
Atomicbomb.png
Atomic Bomb Nuclear Fission Uranium.png Has a blast radius of 2 tiles and leaves nuclear fallout
Nuclearmissile.png
Nuclear Missile Advanced Ballistics 2 Uranium.png Has a blast radius of 2 tiles and leaves nuclear fallout
Guidedmissile.png
Guided Missile Advanced Ballistics Cannot be intercepted

Helicopter Units

Icon
Unit
Technology
Resource
Notes
Helicoptergunship.png
Helicopter Gunship Computers Aluminum.png Ignores terrain cost and can move over mountains

Civilian Units

Pre-Industrial
Post-Industrial
Unit
Requires
Notes
Settler.png
Settler Agriculture Can found cities
Worker.png
Worker postind.png
Worker Agriculture Can construct and repair Improvements
Workboat.png
Work Boat Sailing Can construct Improvements on water tiles
Archaeologist.png
Archaeologist Archaeology Can construct Archaeological Digs
Caravan.png
Caravan postind.png
Caravan Animal Husbandry Can establish Land Trade Routes. Cannot move manually.
Cargoship.png
Cargoship postind.png
Cargo Ship Sailing Can establish Sea Trade Routes. Cannot move manually.
Missionary.png
Missionary Faith purchase May spread Religion twice. Ignores enemy zones of control.
Inquisitor.png
Inquisitor Faith purchase May remove Heresy. Protects from religion spreading.

Great People

Pre-Industrial
Post-Industrial
Unit
Acquisition
Ability
Improvement / Great Work
Greatgeneral.png
Greatgeneral postind.png
Great General Combat Provides +15% combat strength to units within 2 tiles Citadel
Greatadmiral.png
Great Admiral Naval Combat Provides +15% combat strength to units within 2 tiles
Greatprophet.png
Great Prophet Automatic Faith purchases Can found, enhance, and spread Religion Holy Site
Greatscientist.png
Greatscientist postind.png
Great Scientist Points from Specialists and Wonders Generates a one-time boost of Science Academy
Greatengineer.png
Greatengineer postind.png
Great Engineer Points from Specialists and Wonders Generates a one-time boost of Production in a city Manufactory
Greatmerchant.png
Greatmerchant postind.png
Great Merchant Points from Specialists and Wonders Generates a one-time boost of Gold and Influence in city-state territory Customs House
Greatwriter.png
Greatwriter postind.png
Great Writer Points from Specialists and Wonders Generates a one-time boost of Culture Great Work of Writing
Greatartist.png
Greatartist postind.png
Great Artist Points from Specialists and Wonders Can start an instant Golden Age Great Work of Art
Greatmusician.png
Greatmusician postind.png
Great Musician Points from Specialists and Wonders Generates a one-time boost of Tourism in rival territory Great Work of Music

*The icons for all standard Great People except Admirals and Prophets are changed after entering the Information Era

List of Unique Units that Replace Nothing

Icon
Unit
Civilization
Acquisition
Abilities
Bogomil.png
Bogomil Bosnia (Kulin) Unlocked at Theology
  • May conduct a lesser Influence.png Trade Mission with Citystate.png City-States
  • 70% chance of losing 10HP outside friendly lands
Combatmedic.png
Combat Medic Switzerland (Dufour) Unlocked at Biology
  • Heals adjacent land units by 10 HP per turn
  • Has 28 Strength.png Strength
PresidenteIcon.png
Presidente Tropico (El Presidente) Appears upon founding first city. Reborn 5 turns after death.
  • When garrisoned:
    • Decreases local Unhappiness.png Unhappiness
    • +50% Production.png Production
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